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- Newsgroups: alt.games.tiddlywinks,alt.answers,news.answers
- Path: bloom-beacon.mit.edu!usc!howland.reston.ans.net!pipex!uknet!bcc.ac.uk!link-1.ts.bcc.ac.uk!ucca61b
- From: ucca61b@ucl.ac.uk (Patrick J Barrie)
- Subject: alt.games.tiddlywinks FAQ (monthly)
- Summary: answers to common questions about tiddlywinks
- Message-ID: <1994Jan15.143059.88031@ucl.ac.uk>
- Supersedes: <1993Dec15.115254.99640@ucl.ac.uk>
- Approved: news-answers-request@MIT.Edu
- Date: Sat, 15 Jan 1994 14:30:59 GMT
- Expires: Sun, 13 Feb 1994 00:00:00 GMT
- Organization: Bloomsbury Computing Consortium
- Followup-To: alt.games.tiddlywinks
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- Xref: bloom-beacon.mit.edu alt.games.tiddlywinks:316 alt.answers:1622 news.answers:14118
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- Archive-name: games/tiddlywinks
- Last-modified: July 1993
-
-
- ALT.GAMES.TIDDLYWINKS FREQUENTLY ASKED QUESTIONS
- ===================================================
-
- Compiled by Patrick Barrie (ucca61b@ucl.ac.uk).
- All suggestions for improvement are welcome.
-
- This FAQ answers the following questions:
-
- 1. Is tiddlywinks a serious game?
- 2. What are the rules?
- 3. What is the history of the adult game?
- 4. What do all these silly words mean?
- 5. How can I find out more?
-
- ============================================================
-
- 1. Is tiddlywinks a serious game?
-
- The short answer is yes, but it's great fun as well. The first thing to
- state is that it's not just about flicking counters into a cup. It is in
- fact a complex game of strategy and tactics, which involves a fascinating
- mixture of manual dexterity and intellectual activity as well. It's a bit
- like chess in a way, but on an infinitely squared board, and you have the
- added difficulty of actually playing a piece to where you want it to go.
- Oh, it's also got an added dimension- height. In tiddlywinks you can
- capture enemy counters (winks) by covering them up with one of your own.
- Thus winks often get stacked on top of one another to form 'piles' during
- a game. There's no sport quite like it in this respect (you try stacking
- snooker/pool balls on top of each other!).
-
- Anyway, tiddlywinks is taken seriously by all those who play the adult
- game. There are regular tournaments in Britain and the USA and even a
- world title. Enthusiasts have been known to practise endlessly before an
- important event. Others just play in the tournaments and thoroughly enjoy
- themselves no matter whether they win or lose.
-
-
- 2. What are the rules?
-
- The rules are too long and tedious to put here. Copies are available from
- me on request. Here, however, is a summary:
-
- Tiddlywinks is a game for four players who play in two pairs. In Singles
- matches each player operates two sets of coloured counters (winks) rather
- than one. There are 6 winks (4 small and 2 large) of each colour (blue,
- green, red and yellow). The winks are played by using a 'squidger'; this
- is any circular disc between 1 and 2 inches in diameter. Players use
- different squidgers for different shots (like selecting a club in golf).
- The game is played on a six foot by three felt mat, with a pot placed
- in the centre. Play is time limited. Pairs matches last for 25 minutes
- and Singles matches last for 20, after which each colour has a further
- five rounds, ending with the colour that started.
-
- The aim of the game is to secure the highest number of table points
- ('tiddlies'). Three tiddlies are scored for each wink in the pot and one
- for each wink which remains uncovered by other winks on the mat. The
- player who scores most tiddlies gets 4 game points, the player who comes
- second gets two points, and the player who comes third gets one point. In
- pairs, partners add their points together. Thus there are always seven
- points in every game. In matches and tournaments points are usually added,
- so that the margin by which games are won, rather than just the number
- of games won, is important.
-
- If one player gets all his/her six winks into the pot he/she is deemed to
- have won by "potting out". Any winks covered are then released and two
- more colours must also get all their winks into the pot to distribute the
- seven points. The side which potted out is rewarded by the transfer of one
- point from their opponents to their own score.
-
- Although potting out potentially provides the best score for the winners,
- pot-outs are rarer than might be expected. The reason is that if any wink
- is covered by another, the lower wink is said to be "squopped" and cannot
- be played. It must be rescued by another wink of that partnership. A shot
- which starts on the top wink of a pile may continue through underlying winks
- and thus squopped winks may be rescued in this way. Why not risk the pot-out?
- The answer is simple. If the colour that is potted out misses one shot at
- the pot, his wink may be captured by the opponents. If several of his winks
- are already in the pot, he and his partner have far fewer winks on the
- mat with which to fight their opponents. The chances of rescuing the
- squopped wink are low, and the probability that the opposition will be able
- to manoeuvre themselves into a winning position is high.
-
- Hence true winks is a game of strategy. A pair must capture and guard their
- opponents' winks whilst preserving their own. The basic skills of the game
- can be learnt in days, but the tactical knowledge of players takes years
- to acquire and can always be improved. Complex tactical games can develop
- with lots of small piles and the choice of where to attack; alternatively
- you may find yourself in a game in which all winks end up in a huge pile,
- or one of your opponents takes the calculated gamble of trying to pot-out...
-
-
- 3. What is the history of the adult game?
-
- The game of tiddlywinks can be traced back to late Victorian times, and
- the earliest patent application (for 'tiddledywinks') was filed by Joseph
- Fincher in 1888. However, the birth of the modern game can be traced to a
- group of Cambridge (UK) undergraduates meeting in Christ's College on
- January 16th 1955. Their aim was to devise a sport at which they could
- represent the university. Within three years Oxford had taken up the
- challenge, and the popularity spread from then on. During the sixties as
- many as 37 Universities were playing the game in Britain. A British
- Universities Championship was established by HRH Prince Philip in 1961
- (the Silver Wink) which is still competed for to this day.
-
- Prince Philip himself had became involved in winks at the time of the Royal
- Charity Match of 1958. This match played an important part in establishing
- recognition for the game in its early days. The match resulted in a challenge
- to the Duke from the Cambridge club after a press article posed the question
- "Does Prince Philip Cheat at Tiddlywinks?". The Duke nominated the Goons
- as Royal Champions and massive publicity surrounded the ensuing match.
- The match was easily won by the university, but not without more than a
- little controversy.
-
- The game spread across the Atlantic in 1961 when Oxford undertook a
- tiddlywinks tour of the United States under the sponsorship of Guinness.
- The game took particularly strong root at the Massachusetts Institute of
- Technology, and the early development of most American players can still
- be traced to MIT today.
-
- While the basic elements of the adult game were devised by Cambridge
- University Tiddlywinks Club in its early years, the rules have continued to be
- modified under the auspices of the various national tiddlywinks associations.
- The English Tiddlywinks Association (ETwA) was formed in 1958. ETwA
- coordinated the game throughout the boom period of the sixties when winks
- flourished on both sides of the Atlantic. A decline in interest in 1969-70
- led to the establishment of the three national competitions which have been
- contested to date, namely the National Singles, National Pairs and the Teams
- of Four. There are also annual Open Competitions, notably in Oxford,
- Manchester, Cambridge and London. In 1992 the Scottish Tiddlywinks Association
- (ScotTwA) was reborn, and it has now hosted a Scottish Pairs tournament.
-
- The first serious trans-Atlantic contact was established in 1972, when a
- team from MIT toured the UK. The success of the Americans shocked
- complacent Britons. Competition started at the highest level, the World
- Singles, in 1973. A challenge system was agreed between ETwA and the
- corresponding North American equivalent (NATwA). The supreme ruling
- body in world contests is the International Federation of Tiddlywinks
- Associations (IFTwA). To challenge at world level, a player must win one of
- the national titles, or finish as the highest placed home player behind a
- foreign winner. There have been 39 World Singles contests to date. The
- Americans dominated all the early matches, and it was not until the 22nd
- contest when a Briton won for the first time. Since then the top Britons
- and Americans have been closely matched.
-
- After the establishment of the World Singles, a World Pairs event followed.
- In common with the World Singles tournament, the Americans had the early
- successes, but the current holders are British. International matches have
- been played occasionally since 1972, while tiddlywinks tours across the
- Atlantic are now fairly common.
-
- During its brief history, winks has enjoyed variable levels of interest.
- Today the game seems on a very firm footing. New clubs are forming in
- Britain to boost the traditional strongholds at Oxford and Cambridge.
- National competitions are now better attended than ever before, with a group
- of enthusiastic young players joining the stock of experienced British players
- who have now proved themselves at the highest level in world competition.
- America still has many of the top players, though with rather less strength
- in depth and certainly less new blood than Britain. As for the rest of the
- world, I don't know what they're waiting for...
-
-
- 4. What do all these silly words mean?
-
- Winks has a very colourful vocabulary. Here is a glossary of some of the
- most common terms that are in use (I apologise to my American neighbours
- for using predominatly British terms in this list):
-
- BLITZ: an attempt to pot all six of your own colour early in the game
- (generally before many squops have been taken).
- BOMB: to send a wink at a pile, usually from distance, in the hope of
- significantly disturbing it.
- BOONDOCK: to play a squopped wink a long way away, usually while keeping
- your own wink(s) in the battle area.
- BRING-IN: An approach shot.
- BRISTOL: a shot which attempts to jump a pile onto another wink; the shot
- is played by holding the squidger at right angles to its normal plane.
- CARNOVSKY: a successful pot from the baseline (i.e. from 3 feet away).
- CRUD: a physically hard shot whose purpose is to destroy a pile completely.
- CUTwC: Cambridge University Tiddlywinks Club (UK)
- DOUBLETON: a pile in which two winks are covered up by a single enemy wink.
- ETwA: The English Tiddlywinks Association.
- FREE TURNS (and FAILURE TO FREE): far too complicated to go into here.
- GOOD SHOT: named after John Good. The shot consists of playing a flat wink
- through a nearby pile in the hope of destroying it.
- GROMP: an attempt to jump a pile onto another wink (usually with the squidger
- held in a conventional rather than Bristol fashion).
- JOHN LENNON MEMORIAL SHOT: a simultaneous boondock and squop.
- KNOCK-OFF: to knock the squopping wink off a pile.
- LUNCH: to pot a squopped wink (usually belonging to an opponent).
- NATwA: North American Tiddlywinks Association.
- NEWSWINK: The NATwA magazine. Published roughly once a year.
- OUTS: Oxford University Tiddlywinks Society.
- PILE: a group of winks connected directly or indirectly by squops.
- POT: (noun) the cup that is placed in the centre of the mat; (verb) to play
- a wink into the pot.
- ScotTwA: Scottish Tiddlywinks Association.
- SCRUNGE: to bounce out of the pot.
- SQUIDGER: the circular disk used to propel winks.
- SQUOP: to play a wink so that it comes to rest above another wink.
- SQUOP-UP: the situation that occurs when all winks of a partnership have
- been squopped. Free turns result (q.v.).
- StATS: St Andrews Tiddlywinks Society.
- SUB: to play a wink so that it ends up under another wink.
- WINKS: the circular counters used in the game.
- WINKING WORLD: the official journal of ETwA. Published twice a year.
- WP: abbreviation for World Pairs.
- WS: abbreviation for World Singles.
-
-
- 5. How can I find out more?
-
- The easiest method is to post to alt.games.tiddlywinks and wait for someone
- knowledgeable to answer. You can also contact any relevant national
- organisation, and they'll be able to tell you about equipment, tournaments
- etc. Useful addresses are:
- NATwA: Larry Kahn (lkahn@mitre.org); Rick Tucker (rwtucker@starbase.mitre.org)
- ETwA: Charles Relle (hesiod@gn.apc.org); Patrick Barrie (ucca61b@ucl.ac.uk).
- ScotTwA: Graham Turnbull (gat@st-andrews.ac.uk)
-